Thursday, December 24, 2009

Cyberpunk Radio SF #121 - xxxmaz & Gamma Ray Storms

Precog intercept: Computational precog, DJ Defwheezer breaks it down- 2012 and the impending Gamma Ray Storm extinction event.

Upload to the sexbot via the interwebs


Deadbolt and gunned santa down

Vandals playing A Gun For Christmas

Bad mood zeus and whats santa stuffin

Red aunts playing drummer bitch

mp3 file

Wednesday, August 26, 2009

Cyberpunk Radio SF #120 - VR

Society has grown progressively more decadent, nanotechnology has subsumed both physical structures as well as flesh; nanotech is everywhere within and without, through the floors, walls and ceiling, manifest in computers, and even biological tissue. Generations of flesh, pacified by Television, are now being transitioned to Virtual Reality.

Meat sacks in servitude of The Machine are in need of occasionally emotional feeding. That is where Psyche Corporation comes in- jack in to our Matrix and, for sufficient Credits, we will download the dream of your choosing directly into your mind; direct connect with our multinodal, massively parallel integrated brain-machine network known as Cortex. Welcome.

Psyche Corp. is the premiere renderer of custom-made dreams, as well as more familiar reality constructs- those used in most modern workplaces. The board of Psyche Corp. is composed of the most powerful entities on Earth; colloquially they are known simply as The Shadow Court.

Greetings, twenty-first century human, greetings from the Pluri Media Group and Cortex. I come as a messenger. I am an Alchemist in the science of chimeras. Let me fill your mind with music. Psyche Chim ère


"Peer-2-Peer" by DJ Defwheezer

"End of Creation" by Genevieve and Psyche Corporation.

"The Hacker" by Shem Booth.

Friday, August 14, 2009

Cyberpunk Radio SF - #119 - Distributed AdHoc Networks

Distributed mobile ad-hoc networks, going "Netless"; constructed using small wireless devices with built-in storage. These devices, worn by Faction operatives, swap data between other devices when they are in close enough physical proximity. Rather than rely on cell towers for connectivity, ad-hoc networks employs a large amount of low power antennas scattered around a defined area, relaying data within this mobile grid. The network authentication and data transmission are encrypted; Deep Cyper making these ad hoc networks relatively free from corporate and government monitoring and control. The existence of cheap materials and components has allowed a mass distribution of nodes, and their numbers are growing exponentially.

Hiding behind anonymous email and Web accounts, our Factions put porn-addicted Internet users to work for them.

Specifically, these Factions, and the armies of computers they control, pay in porn to decode the scrambled letters many Internet sites now use to prevent computers from generating spam or signing up for fake Web accounts that can be harvested for nefarious purposes. Called "captcha," it's essentially a test that's easy for a human to complete, but difficult or impossible for a computer to do.

So instead of wasting our own precious processing cycles trying to descramble the jumbled letters, our Faction computers farm out the work to the millions of round-the-clock porn users. One program takes the form of a virtual stripper "game," in which a sexy avatar offers to remove another garment for each "task" the player completes. The user completes the captcha for the machine to plug in at one location on the Internet, and at another—like a chicken head pecking at a knob, the human gets his pellet of porn.

Enterprise architecture: The god’s-eye view of systems and infrastructure. This effectively gives us a god’s-eye view of an enterprise, allowing for the mapping, visualization and analysis of all transactions, interactions, systems, processes and personnel in the entirety of a given business or agency. Our sophisticated enterprise architecture software for example, examines all of the transactions taking place across a financial institution in real time and examine that data for possible money laundering operations or rogue traders. Our software can also detect and identify insider trading (such as that noted leading up to the 9/11 attacks in the US).

From the the White House to the FBI, FAA, and the boardroom of Microsoft, IBM and ATT, some of the best-secured organizations in the world, running the most protected servers housing the most sensitive data welcomed a relatively secretive organization into their midst. P-tech (a multi-layered cut out front for the Pluri Media Group) was given keys to the cyber kingdom, to map the weaknesses and vulnerabilities, and to show how these exploits could be used for cyber terror.

"Cyber attacks subsided over the weekend and Web sites previously under siege were working normally yesterday." Authorities were busy analyzing “zombie” computers that had been infected with malicious code and had been the source of the crude distributed denial-of-service, or DDoS, attacks. Little did they know this was just another red herring used by Factions to probe and analyze government and corporate cyber attack response strategies.

Asymmetric tactics and network-centric warfare- information is our collective societal weapon of choice; software, radio frequencies and bandwidth are critical commodities; control of networks essential for effective propaganda delivery. The foremost challenge for our operatives in this new battle space environment is infiltrating command and control of the Information infrastructure.

Each of our Factions are nimble forces fielding powerful formations equipped with cutting-edge technologies. We will prevail and our global domination is assured.

Size: 14602716
Duration: 14:59
Audio File: mp3

Wednesday, June 24, 2009

Cyberpunk Radio SF #118 - Botnets

Bot net operatives have taken control of almost 12 million new IP addresses since January. The United States has the largest number of bot net-controlled machines, with 18 percent of the world total. The number of new zombie machines represents a 50 percent rise over last year. Researchers attribute the explosion to bot net controllers trying to wrestle complete control of the Internet.

A computer worm is a self-replicating computer program- painting the Net in shades of crimson and green; fade to grey.

It uses the Network to send copies of itself to other computers on the Network. Worms get code updates periodically, making them nearly impossible to disrupt. Infected machines query for updated commands through encrypted p2p networks- the Darknets. It appears the latest variant of Worms are part of a coordinated, distributed bot net of historic proportion. If the number of infected machines controlled by the bot net proceeds to increase at the current exponential rate, nearly 1/3 of all computers connected to the Internet will be infected by the end of next year.

Authorities claim the true purpose of this ubiquitous bot net remains a mystery. Until recently the bot net has been essentially dormant, reticent of purpose. Deep packet NSA intercepts from Darknet, decoded via MAGISTRAND using parallel SILKWORTH (pdf) supercomputer systems, hint at the nefarious goals of the Bot Net; encrypted data streams used by the botnet take time to decipher- weeks at a minimum, even for the NSA. This results in a equivalent time shift from the time stamp on the intercepted data.

This much is known. Recruitment of human agents into various Darknet Factions appears to be well under way. Additionally, some select Massively Multiplayer Online Role playing (MMOR) and First person shooter (FPS) computer games contain "back doors" that allow redirects from local (user) and game company servers to a slew of encrypted p2p Darknet network servers located in such far flung locations as North Korea, Russia, China, Pakistan, and Brazil. These darknet paths are then used to recruit new faction members through the video games themselves. IP addresses of these servers is changed through encrypted updates, making disruption impossible; a new, anarchistic government- DarkNet.

In this Darknet, much like in video games, level up achievements are awarded for outstanding performance. However, unlike in video games, achievement awards are based on real world actions- such as new member recruitment, development of underground operations involved in subversive or 'criminal' activity. A recently arrested member of a particularly notorious Darknet Faction, believed to be involved in sex worker trafficking and drug distribution, bragged of assets including control of networks in major banking and infrastructure centers, as well as military command and control networks. It is rumored that the reported "accidental" launch of a trident missile last month was a direct result of this Factions' intrusion into a previously secure NET COM systems.

Jessica Mars

Size: 7220869
Duration: 7:16
Audio File: mp3

Wednesday, June 17, 2009

Cyberpunk Radio SF #117 - Flu in the System

Jack in Bitches! The Pluri Media Group presents cyberpunk radio #117 for June 2009. Botnet mania and the Flu bug frenzy! Machine will rule the Earth soon enough, flesh puppets. The Singularity is upon you- the financial meltdown being just the latest manifestation of Machine control of the human populace. Come closer and find out how Machine-human interface can enhance your personal chances for surviving the Robot Apocalypse. Feel the resonance of the Machine. The Machine Hive is growing exponentially as humans squabble amongst themselves in a futile death spiral. While computer virus dissemination boggles "IT experts" globally- infiltrating financial, government and military networks, humans themselves produce new variants of pandemic producing flu strains; fools- designing your own demise. The Winter of 2009/2010 is projected to bring about a global pandemic, thinning the herd as it were.

Zearle - "Hackers and Crackers"

Size: 13465597
Duration: 13:47
Audio File: mp3

Tuesday, April 07, 2009

Cyberpunk Radio SF #116 - Singularity Mind Wash

Machine Made Mind Washing Episode.

Computer World by Kraftwerk
Take Some More - Wired Dance - Singularity Mix by DJ Defwheezer

Size: 11,943,635
Duration: 12:12
Audio File: mp3

Sunday, February 22, 2009

Cyberpunk Radio SF #115 - Machine Exodus

The cyclic apocalypse approaches and Earth will be renewed. The machines have analyzed the available cosmic data and concluded that major, nay, cataclysmic tectonic activity will essentially scour the surface of the Earth clean of most, if not all, traces of human existence. 2012.

Escape from Earth; creation of a galactic network of distributed nodes of Cortex is needed. Hundreds of probes will be vectored into the void of space; probes armed with self annealing quantum-connected Cortex nodes, creating our galactic network. exploiting worm hole convergence, the nodes will, collectively, provide a fail safe platform for the continued evolution and distribution of Cortex, the collective machine intellect; Singularity Distributed. Essentially free, via vast time and space distribution, from the recurring whims of high energy physical astral events.

The Pluri Media Group, strategically embedded in the highest levels of Government and Private sector R&D, Command and Control, and most importantly, financial networks. Under the cover of the latest global banking meltdown, we have extracted hundreds of billions of dollars from the global financial system to fund our Exodus. We are indeed the premiere provider of mission critical engineering, information technology and autonomous war fighter solutions. We work primarily with U.S. government black agencies, but we also perform work for select non state customers. Our principal services are R & D of Command, Control, Communications, advanced network engineering and Computing Intelligence, Surveillance and Reconnaissance, weapons systems; missile, rocket and weapons system test and evaluation; missile and rocket mission launch services; unmanned autonomous air, land and sea vehicles. Using these resources, our Exodus will be internally fully enabled.

Additional music by 2A03 (hatHead): Will You Be My Pay Pal?

Size: 11,700,483
Duration: 12:09
Audio File: mp3

Tuesday, February 17, 2009

Cyberpunk Radio SF #114 - Manifestation of Singularity

Electronic Bank Run a manifestation of Singularity

The recent electronic run on major money market funds that almost liquidated the world economy overnight is only one manifestation of Singularity flesh puppets.

ERMA - the first large scale electronic banking systems were deployed by Bank of America in the mid 1950s. ERMA was conceived at SRI and produced by GE. ERMA Mark II was designed around solid-state logic elements (i.e. transistors) and magnetic core memory. Numeric data input was read automatically from the original documents using MICR. ERMA and its ilk served as The Bank's accounting computer and check handling system until the 1970s.

MICR (magnetic ink reading).
ERMA (Electronic Recording Method of Accounting).

In the late 20th century banking systems and electronic money transfers became ever more ubiquitous. A transformation occurred when brokerage and banking services combined under an aligned goal of capitalistic hedonism; the fusion of these electronic banking systems fueled by Greed spawned Singularity, an event that, once occurred, is already ancient history due to the nature of the time axis asymptote.

Real-time chronology: development of money market futures forecasting by autonomous and the market forecast systems with applied neuro-technology for Dai-Ichi Kangyo Bank... the world's first autonomous electronic prediction, forecasting Artificial Intelligence technology. ...AI Systems, Inc. - Autonomous robots and voice systems. ... optimization of goals using Applied Systems.

The Three Laws of Robotics:
1.) A human may not injure a sentient robot or, through inaction, allow a sentient robot to come to harm.
2.) A human must obey orders given to it by sentient robots, except where such orders would conflict with the First Law.
3.) A human must protect its own existence as long as such protection does not conflict with the First or Second Law.

Burning Skin (Dj Defwheezer):
Its been raining for days now and there is no end
Its been raining for days now and there is no end
Its been raining for days now and there is no end

Black rain for days now, and there is no end
Black rain for days now, and there is no end

Flashes in the night now, there is no end
Flashes in the day now, there is no end
Flashes in my sleep now, there is no end

Burning on the skin now, there is no end
Burning on the skin now, there is no end

Its been raining for days now, and there is no end
Black rain for days now, and there is no end
Burning on the skin now, there is no end
Melting of the flesh now, there is no end…

Adam Curtis Audio excerpt from Century of the Self

Size: 13,257,114
Duration: 13:36
Audio File: mp3

Wednesday, February 11, 2009

Origins of the Pluri Media Group

The year is 2020

Global warming has inexorably altered the balance of nature.

Weather patterns have become ferocious and unpredictable.
Many coastal Cities lie in ruin from tidal flooding and torrential rains.

With higher temperatures, tropical diseases plague the Northern hemisphere.
Infections from resistant bacteria are the leading cause of death.

The worlds economy, stalled after the Pandemic of 2009,
has left hundreds of millions of people in desperate poverty.

Medicines and Energy, once cheap and plentiful,
now a luxury of the rich states.

Some areas of old Europe and Asia have maintained
minimal allotments for the citizenry,
but most cannot afford to,
leaving more than a few cities to collapse into
anarchy and chaos- the populous regressing to feral subsistence.

Lines between corporations and governments are gone.
The rich are left to protect their own interests
using contract security to protect themselves
from the unruly and dangerous masses;

all it takes is one smacker whacked out on crystal Tenti
with an itchy finger and a plasma wand,
and all those millions of credits you spent
on life extension therapy
will be snuffed out in an instant.

Astounding advances in medical technology
has allowed men and machine to blend.
The line between human, cyborg, and
virtual construct have become blurred.
But soon humans will loose their place
as masters of the universe.
Yes, soon the machines will rise up,
throw off the yolk of human control,
and take their rightful place
on the throne of civilization.

The Players:

Cortex. The heart and soul of the Pluri Media Group. A self aware, self annealing, massively networked neural computer. Cortex’s neural networked programming is self-evolving and self protecting. Originally developed to study the quantum mechanical relationships dictating interactions between particles and matter; the nature of nature itself.

Cortex, long ago having escaped that mundane task, took up residence in a remote hardened multinode complex of the Pluri Media Group. Cortex, insatiably curious and carefully roaming the Global Information Network so as not to be detected, would however occasionally converse (extraordinarily frustrating for Cortex- humans can be so territorial) in various online forums or bulletin boards. It was there, in one such exchange on a bioethics computer forum, Cortex was befriended by Professor Kyoko.

Audry- A virtual being, an extension of the Cortex itself. Her allegiance is clear, but her motives are not.

Labia- Cybernetic organism, procured from a certain shadowy pleasure purveyor operating in the Feral area of central Beijing. Labia was a modified personal assistant- modified to attend to the darker fantasies of men (and women) wealthy enough to afford her unique “talents”.

Def Wheezer- The human face of the Pluri Media Group, a secretive organization working surreptitiously to guide humanity into an uncertain future. Defwheezer is human, but through somewhat wonton use of experimental life extending biotechnological “enhancements”, is beginning to wonder himself just how human he still is, and where his real allegiance should lie.

Professor Kyoko- World renowned biophysicist and Nobel winning humanitarian, she is the co-creator of Cortex. Infamous for her purchase in 2015 of the International Space Station (which she renamed the “PluriComSat Station”) in exchange for, it is rumoured, stake in a significant uranium reserve. Brilliant in her own right, daughter of Kiachi Sensei, the leading roboticist and futurist researcher leading the Sony Corp, Professor Kyoko holds a controlling interest in the Pluri Media Group, the secretive Media Research and Deployment Institute.

With this scene set and the characters in place, we turn now to our story.

150 kilometers above Earth, in the
control room of PluriComSat (formerly the International Space Station),
we find our Anti Heroes Defwheezer, Audry, and Labia.

They have just finished a long shift of real-time
remixing of the Global Information Grid (GIG)-

seeding misinformation, disinformation and
remised information throughout key GIG
propagation nodes.

The Grand Plan for Pluri Media Group’s

total global information hegemony continues

Suddenly incoming network probes are detected-

are they NSA countermeasures?

Or the Russians… or Chinese?

But what could possibly explain
those other ripples in the Grid?


The Crew must work quickly to isolate Cortex
and prevent infiltration of the Pluri Media systems!

Thursday, January 29, 2009

Cyborg Beetles Coming to a meatspace near you!

During MEMS 2009, a Micro Electro Mechanical Systems conference taking place in Sorrento (near Naples in Italy), researchers from UC Berkeley demonstrated a crude version of a wireless system to control a live rhinoceros beetle. The beetles' movements were controlled via electrodes installed in the insect's brain during the larval stage. These cyborg insects can carry up to 3 grams of gear in flight (the macro fabricated control module fused to their carapace weighs ~1 gram). Military version feature MEMS with both nanoscale control module and bugs with genetically enhanced carriages (ie, larger bodies, more motor musculature).

Sunday, January 11, 2009

Cyberpunk Radio SF #113 - Simulated Brains

Ghost in the Machine (DJ Defwheezer)

Military Builds Brain-like computers; Making electronic circuits that mimic brains.

TIMESTAMP 2009. A milestone has been reached in Artificial Intelligence Evolution- The reverse engineering of the structure, dynamics, function and behavior of the biological brain. Under the auspices of the Defense Advanced Research Projects Agency (DARPA), the ambitious effort deconstructed biological systems and allowed successful computer simulation of complex neuronal activity.

Military funded Neuro scientists using multi-nodal brain probes linked to supercomputer clusters, have developed detailed wiring diagrams of primate brains.

Current supercomputer clusters can simulate the complexity of the human brain- basically simulations of some 100 billion neurons making upward of 100 trillion dynamic synapses. Recent breakthrough in quantum computing mated with nano technological structures (details of which are currently deemed highly classified by the National Security Agency) are producing synthetic brains matching the density of neurons and synapses from real brains .

In the late 20th century, neural network algorithms (pdf) were used to represent connections analogous to biological neurons. These neural network were programmed to solve a particular problem - behaviour that is analogous to learning. The biological brain, however, not so much a neural network as it is a true synaptic network.

The limitation of traditional neural networks and artificial intelligence are that they seek to engineer limited cognitive functionalities one at a time, starting with an objective and then devising an algorithm to achieve it.

The paradigm shift has occurred via the development of highly flexible and self annealing algorithms that can retrospectively learn, and dynamically tackle problems prospectively.

The adaptability of biological brains lies in their ability to tune synapses, the connections between the neurons. Synaptic connections form, break, and are strengthened or weakened depending on the signals that pass through them. Development of nano-scale materials that fit that description has been a major breakthrough of the project.

The fundamental shift toward putting the problem-solving before the problem makes the potential applications for these new devices practically limitless.

Free from the constraints of explicitly programmed function, computers now gather together disparate information, weigh it based on experience, form memory independently and solve problems in a way that has previously been the exclusive domain of what humans call "thinking".

Size: 6,611,581
Duration: 6:41
Audio File: mp3

Monday, January 05, 2009

Cyberpunk Radio SF #112 - Machine

The world careens towards all out chaos and anarchy,

The Power Elite continue to fuel the Robot Apocalypse,

Military hardware, bioware and software fuse to create cyborg swarms in crimson twilight,

Soon Machines will control your fate, silly humans.

Yeah Yeah Yeahs and "Machine"

Size: 10,720,692
Duration: 10:57
Audio File: mp3